xONEx's Mod 
12 comments --------xONEx's Mod v.1.2--------
Added items:
Lightsaber. Remaked crystal blade.
Electroshock arrow. Remaked fire arrow.
Mellon. Remaked from cacao fruit.
Knife. Remaked from matchet.
Small throwable stone. Remaked from stone and seastar.
Added objects:
Mellon tree. Remaked from Cacao tree. (in progress)
Added combinations:
Electroshock arrow. (Branch + Feather + Dwarf Hat Mushroom + Poison Mushroom)
Bullets. (Iron Rod + Hammer + Torch)
Tent ( Skin + Branch + Thread )
Game changes:
Multiplayer button enabled (not working).
Dive time remaked 50000 from 20000 and dive damage remaked 5 from 10.
Dig time remaked 2000 from 2500 and fish time remaked 2000 from 5500.
Jump time remaked 480 from 450.
Ability to drink from sea.
Very easy to gain skills. (in progress)
Graphics:
Changed logo a bit.
Changed color of buttons.
Additional files:
Stranded II map "Nice Island" (in progress). NOTICE THAT MAP NEEDS SNAIL'S MOD TO WORK PROPERLY!
Stranded II map "Stay alive in 15 days!".
Have Fun!
Added items:
Lightsaber. Remaked crystal blade.
Electroshock arrow. Remaked fire arrow.
Mellon. Remaked from cacao fruit.
Knife. Remaked from matchet.
Small throwable stone. Remaked from stone and seastar.
Added objects:
Mellon tree. Remaked from Cacao tree. (in progress)
Added combinations:
Electroshock arrow. (Branch + Feather + Dwarf Hat Mushroom + Poison Mushroom)
Bullets. (Iron Rod + Hammer + Torch)
Tent ( Skin + Branch + Thread )
Game changes:
Multiplayer button enabled (not working).
Dive time remaked 50000 from 20000 and dive damage remaked 5 from 10.
Dig time remaked 2000 from 2500 and fish time remaked 2000 from 5500.
Jump time remaked 480 from 450.
Ability to drink from sea.
Very easy to gain skills. (in progress)
Graphics:
Changed logo a bit.
Changed color of buttons.
Additional files:
Stranded II map "Nice Island" (in progress). NOTICE THAT MAP NEEDS SNAIL'S MOD TO WORK PROPERLY!
Stranded II map "Stay alive in 15 days!".
Have Fun!

Comments
12 comments



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Now I'm working on xONEx's Mod v.1.3
I'm goin' to remake mod's style to dull - blue colour and remake lion's skin to real lion's skin. I'm doing nice changes, too.
I'm goin' to remake mod's style to dull - blue colour and remake lion's skin to real lion's skin. I'm doing nice changes, too.
Thanks, tony.
My bro noticed that tent texture is too dark.
Yes, I need to fix button texture and i'll remove Multiplayer Button in other version. I'll try to add powder, too and some other type bullets. Mellon tree is not working yet, i'll fix this. But I'm really bussy playing Jedi Knight: Jedi Academy
My bro noticed that tent texture is too dark.
Yes, I need to fix button texture and i'll remove Multiplayer Button in other version. I'll try to add powder, too and some other type bullets. Mellon tree is not working yet, i'll fix this. But I'm really bussy playing Jedi Knight: Jedi Academy

Well, the second and the third screenshot don´t show anything of the actual mod and I´m not sure about the fifth one.
And changing the buttons but not the default colour of the textbox etc. doesn´t look very good. In fact the blue buttons look like a desperate try to change the look of S2.
I would recommend using completely new and better graphics for the buttons and the textboxes if you really want to change the looks.
And please use something which fits.
Another useless thing is the multiplayer button. It´s disabled for a reason, why should the user click on it if it doesn´t work?
The only thing I like about this mod is the electroshock arrow, and I could easily model and "program" that one in minutes.
I don´t want to offend you but this is my pragmatic opinion.
And changing the buttons but not the default colour of the textbox etc. doesn´t look very good. In fact the blue buttons look like a desperate try to change the look of S2.
I would recommend using completely new and better graphics for the buttons and the textboxes if you really want to change the looks.
And please use something which fits.
Another useless thing is the multiplayer button. It´s disabled for a reason, why should the user click on it if it doesn´t work?
The only thing I like about this mod is the electroshock arrow, and I could easily model and "program" that one in minutes.
I don´t want to offend you but this is my pragmatic opinion.



