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old Re: Massive Mod

Builder2-0
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Well, I've been looking over MM. I think I've fixed most of the bugs in the other releases. It's been a long time since I've worked on MM however, and I'm not sure what "half-implemented" crazy WIPs are in this.

So I'm going to need your guys help in testing this and finding incomplete features\ect. (There should be plenty)

Off the top of my head, I can think of a few changes in this version that may not be obvious:

Fuel system for fires. After starting a fire you must fuel it with logs, branches, or bark. Hold the "fuel" in your hand, and "attack" the fire with it.

In other news, I removed a bunch of cooking items that were greatly out of place. Over the next few releases I'm going to trim out a lot of unneeded things as I improve the code and balance of the current items.

I'm also working on making MM more user-friendly and simpler to a new user. For starters, I changed the spear\hammer combinations back to stone + branch (no vine or cotton required).

I'm going to put up a quick version of the latest MM in a few minutes.

MM3.0:
http://files.filefront.com/Massive+Modrar/;13932165;/fileinfo.html

There you go. Tear it apart folks. Ten bucks says I missed something major.

-Builder
edited 1×, last 26.06.09 05:54:56 am

old Re: Massive Mod

Vibhor
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That was very quick
THANKS ALOT


BTW i encountered errors with the mine and could you tell
me how to use the makeshift anvil
edited 1×, last 26.06.09 08:06:15 am

old Re: Massive Mod

alset85
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Ok, I downloaded and so far I found a few issues.
Some items are missing their pictures in the inventory: fat and juice so far.
I built a wood storage and when I try to open it it gives me "memory access violation".
I'll report anything else I come across.

old Re: Massive Mod

Builder2-0
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vibhor;
Both of those are WIP.

Alset;
Thanks for the bugs. I'll fix them.

Also to clarify;
Fire is fueled by taking branches\logs\bark into your hand and attacking the fire with it.

-Builder
edited 9×, last 04.07.09 09:05:31 pm

old Re: Massive Mod

Benata
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Bug

When using a starch from backpack it sends right back to diary

______

Another Massive bug

I can create infinite chocolate from dry by using water

Dry chocolate stuck in 2 but i can use it in water infinite times :S

_____

Another massive bug

When liver is filled with water can be used infinite times
edited 2×, last 26.06.09 03:59:37 pm

old Re: Massive Mod

alset85
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Another small bug: whenever I use a branch on a fire to make a torch or on water to make a .bendable branch, it puts it in the quick number keys.
Oh and when I feed a fire with wood it automatically gives me coal, dunno if it's intentional.

old Re: Massive Mod

Aethalia
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The map "in volcano island" doesnt work, it comes up with the message of "object of type 230 is undefined! Are you sure that you are using the right mod/version for this map?"

All the other maps work fine for me

old Re: Massive Mod

Builder2-0
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Aethalia has written
The map "in volcano island" doesnt work, it comes up with the message of "object of type 230 is undefined! Are you sure that you are using the right mod/version for this map?"

All the other maps work fine for me

I have no idea what map you are talking about.

old Re: Massive Mod

victorsena
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anyone can give me all combinations possible in this game with MM 3.0
edited 2×, last 28.06.09 07:03:11 pm

old Re: Massive Mod

131
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victorsena has written
anyone can give me all combinations possible in this game with MM 3.0


Isn't that half the fun of stranded, discovering how to survive on your own?

I'll give you a tip though, the funny brown rocks have clay in them.

Knifes are a very useful tool to shape clay with.

Builder, a ton of items still need icons. Like fat, coconut milk in a bottle.

When you click 'return to recipes' in the desk, it returns you to the main menu of the desk instead of the recipes page.

Also, right clicking with a spear doesn't make it throwable anymore.

The survival skill goes up wrong, you get the two week survivor too soon. Hunting skill has a mistake, you get sling master at 25 hunting but it let's you keep throwable spears as well, making the spearman bonus at level 50 hunting useless.

This isn't a bug but it's annoying, I keep uncovering coal deposits all over my island when I'm digging for worms. Can you make it so you don't dig these up by accident, they are hard to get rid of and I have them all over my island. At least make them harder to find or make it so you have to use primary click or something.
edited 2×, last 29.06.09 06:30:45 pm

old Re: Massive Mod

wojtek961
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Aethalia has written
The map "in volcano island" doesnt work, it comes up with the message of "object of type 230 is undefined! Are you sure that you are using the right mod/version for this map?"

All the other maps work fine for me


There are so many maps and mod map is only for one mod. For example, adventure from Kidnap Mod willn't work on Massive Mod. Well, read first map description, then install it on your mod.

old Re: Massive Mod

Hazy
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thank god for the fixing of the bugs in mm 2.0
great to see you updating again builder

old Re: Massive Mod

Builder2-0
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131 has written
victorsena has written
anyone can give me all combinations possible in this game with MM 3.0
*snip*

Thanks, I'll check it out.

old Re: Massive Mod

wad67
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[/quote]

This isn't a bug but it's annoying, I keep uncovering coal deposits all over my island when I'm digging for worms. Can you make it so you don't dig these up by accident, they are hard to get rid of and I have them all over my island. At least make them harder to find or make it so you have to use primary click or something. [/quote]

When you dig you are also prospecting for coal although you may find useless/annoying it is not a bug and is there for a purpose.
Edit stupid quotes

old Re: Massive Mod

131
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wad67 has written
When you dig you are also prospecting for coal although you may find useless/annoying it is not a bug and is there for a purpose.


I understand that, but from a gameplay point of view it might be a good idea to make the player be able to dig stuff up with the shovel but not uncover deposits at the same time. All I want are worms and insect parts for fishing, I don't want or need coal.

Why not move the uncovering deposits feature to the spade? Or make a magnifying glass tool or something for inspect pebbels in the soil.

Builder,
I also have a suggestion for the mod if you want to code it in, make it so you can crush rocks with the hammer or combine them with a sito get small amounts of sulphur or saltpetre randomly.

and I have a couple of questions too if you wouldn't mind answering it:

What is the best way of obtaining saltpetre and sulphur for blowing up the lion's den protected by a large rock in the freestranded map.

Mining normal rocks with a pickaxe? clay rocks with your hands? Is there a way to increase the chance?

The diary entry mentions that you can make salt petre from animal dung with a juicer, is the jucier in the mod at the moment, can you give me a hint on how to make it without telling me outright?

Thanks for reading my questions!

Finally, I have another bug report.

In the freestranded map, I recieved two identical diary entries at the start giving basic information on how to play and what the stat bars indicate.

I got a diary entry as soon as I started and when I swam down towards the shipwreck to retrieve some supplies, I got the same entry a second time.
edited 1×, last 30.06.09 11:16:37 am

old Re: Massive Mod

Vibhor
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There should be a pick for finding mines
i also found it annoying
i was digging for mushrooms and i found the mine
and after every 3 or 4 digsi got a mine strange huh

old Re: Massive Mod

Builder2-0
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Vibhor has written
There should be a pick for finding mines
i also found it annoying
i was digging for mushrooms and i found the mine
and after every 3 or 4 digsi got a mine strange huh

It's a bug. It should not happen that often, nor just while randomly digging...

old Re: Massive Mod

victorsena
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put new animals in next att (like snake,pigs,whale,tiger)
edited 1×, last 01.07.09 02:28:10 pm
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