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Script "untested" <--------------------- ...
Have Fun
addhook("serveraction","class")
function class(id,a)
if a == 2 then --F3
menu(id,"Zombie,Stringer,Runer,Slow,Monster Zumbie,Stamp,Retéck,Stronger,None,Help ")
end
end
end
addhook("menu","lold")
function lold(id,a,b)
if a == "Zombie" then
if b == 1 then
parse("setmaxhealth "..id.." 20 ")
parse("speedmod "..id.." 60 ")
parse("killplayer "..id..")
msg2(id,"©000255000Zombie Mod Selected!")
elseif b == 2 then
parse("speedmod "..id.." 5 ")
parse("setmaxhealth "..id.." 120 ")
parse("killplayer "..id..")
msg2(id,"©000255000Zombie Mod Selected!")
elseif b == 3 then
parse("speedmod "..id.." 99 ")
parse("setmaxhealth "..id.." 15 ")
parse("killplayer "..id..")
msg2(id,"©000255000Zombie Mod Selected")
elseif b == 4 then
parse("speedmod "..id.." 10 ")
parse("setmaxhealth "..id.." 65 ")
parse("killplayer "..id..")
msg2(id,"©000255000Zombie Mod selected!")
elseif b == 5 then
parse("speedmod "..id.." 30 ")
parse("setmaxhealth "..id.." 150 ")
parse("killplayer "..id..")
msg(id,"©000255000Zombie Mod Selected!")
elseif b == 6 then
parse("speedmod "..id.." 99 ")
parse("setmaxhealth "..id.." 10")
parse("killplayer "..id..")
msg2(id,"©000255000Zombie Mod Selected!")
elseif b == 7 then
parse("setmaxhealth "..id.." 250 ")
parse("equip "..id.." 72 ")
parse("speedmod "..id.." 5 ")
parse("killplayer "..id..")
parse("equip "..id.." 86 ")
msg2(id,"©000255000Zombie Mod Selected!")
elseif b == 8
parse("speedmod "..id.." 60)
parse("setmaxhealth "..id.." 30 ")
parse("killplayer "..id..")
parse("equip "..id.." 85 ")
msg2(id,"©000255000Zombie Mod Selected!")
elseif b == 9
parse("speedmod "..id.." 1 ")
parse("setmaxhealth "..id.." 100 ")
parse("killplayer "..id..")
msg2(id,"©000255000 None was selected!")
elseif b == 10
msg2(id,"©000000255 Press "F2" and Selected your Class !")
end
end
end
addhook("serveraction","dserv")
function dserv(id,a)
if a==4 then --
menu(id,"Buy,Air Strike|$100") -- If you need help, talk to me!
end
end
addhook("menu","dmenu")
function dmenu(id,t,b)
local mon=player(id,"money")
if (t=="Buy") then
if b==1 and mon>5000 then
if player(id,"money")>=100 then
parse("equip "..id.." 76")
parse("setmoney "..id.." "..player(id,"money")-5000)
else
msg2(id,"Not enough money.")
end
end
end
end