![us](img/ulogosmall.gif)
![](img/smiles/wink.gif)
Well, i don't think if this is possible with lua but here we go:
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
some dynwalls, other things called
1
"only1"
Make it on this script if possible.
![](img/smiles/bigsmile.gif)
Thanks
"only1"
unwalkable = {{122,181},{123,181}} LastTerrorist = false addhook("startround_prespawn","ripdaniel_prespawn") function ripdaniel_prespawn() LastTerrorist = false end addhook("ms100","ripdaniel_ms100") function ripdaniel_ms100() 	for _,id in pairs(object(0,"table")) do 		for k,v in pairs(unwalkable) do 			if object(id,"tilex") == unwalkable[k][1] and object(id,"tiley") == unwalkable[k][2] then 				parse("killobject "..id) 			end 		end 	end 	if #player(0,"team1living") == 1 and LastTerrorist == false then -- 1 terrorist alive 		LastTerrorist = true 		-- Your script 	end end
roundtimelimit = 14 roundtime = 0 addhook("startround_prespawn","_start") function _start() 	roundtime = 0 end addhook("second","_sec") -- second hook is used instead of minute to accommodate for potential freeze time and HUDs function _sec() 	roundtime = roundtime + 1 	if roundtime >= roundtimelimit * 60 + tonumber(game("mp_freezetime")) then 		parse("endround 0") 	end end
hasactivated = false addhook("startround_prespawn","_start2") function _start2() 	hasactivated = false end addhook("ms100","_ms100") function _ms100() 	if not hasactivated then 		if #player(0,"team1living") == 1 then 			parse("trigger only1") 			-- or whatever it is you are trying to trigger 			hasactivated = true 		end 	end end
roundtime = 0