Forum

> > Trash > Deleted Posts
Forums overviewTrash overviewLog in to reply

English Deleted Posts

1,689 replies
Page
To the start Previous 1 263 64 6584 85 Next To the start

old closed Re: Deleted Posts

Black Wolf
User Off Offline

Quote
I found out whats the problem. You probably have system32 installed? Dont you? It usually causes problems so better to delete it now or you will have more problems!!

Admin/mod comment

There are some people who may agree with you though, not everyone are that tech-savvy. Temp.banned + reply sent to trash as it's truly useless. /ZxC Rules §2.1 - No needless and/or doubled posts (spam)

old closed Re: Deleted Posts

Ahmad
User Off Offline

Quote
user R a G e has written
whats with the self-righteousness?

Welcome back, this is Chingy, he thinks he's a savage by acting like Yates back in 2012.

old closed Re: Deleted Posts

Ya_Bogalb
BANNED Off Offline

Quote
i Can't understand your problem in paint.net But ..
> Wow ! You are a Multi account from somone thats i dont know , look at your day registration dude (1Day) √

Admin/mod comment

If you don't understand the problem, then why are you replying anyway? It's stupid, spam and it serves no common sense whatsoever. /ZxC Rules §2.1 - No needless and/or doubled posts (spam)

old closed Re: Deleted Posts

DC
Admin Off Offline

Quote
River Water Surface
Generating a simple water surface mesh for the river is not a big deal. This is the result of my first attempt (which is a ~70 line C# class):
IMG:https://stuff.unrealsoftware.de/pics/s3dev/mapgen/rivergen10_pre.jpg

> click to enlarge


This mesh is only based on the river points which are calculated by the random terrain generator. A more sophisticated approach would be to actually check the terrain heights to make sure that the river has neither gaps inside the river bed nor overflows outside the river bed.
Moreover it probably makes a lot of sense to split the river into multiple meshes for long rivers so the engine doesn't have to deal with the entire river all the time even though only small parts are visible.

Lua API
Stranded III will make heavy use of Lua scripts (as already mentioned in previous blog entries). This also includes the entire user interface which is 100% scripted in Lua.

I worked on the Lua API to make it more object oriented. It previously worked like:
1
2
3
4
sprite = s3sprite.create(image, x, y)
s3sprite.setColor(sprite, {255, 0, 0})
s3sprite.setRotation(sprite, math.random(360))
s3sprite.setSize(sprite, 3, 3)

Now you can do the same thing with a bit less code:
1
2
3
4
sprite = s3sprite.create(image, x, y)
sprite.setColor({255, 0, 0})
sprite.setRotation(math.random(360))
sprite.setSize(3, 3)

Don't confuse s3sprite (the Stranded III 2D sprite module/library) and sprite (variable containing an actual sprite object instance) here!
The difference is that you now call methods directly on the object instance instead of passing it in as first parameter. This may not seem like a huge change but it makes scripts cleaner, shorter and easier to read.

Unfortunately I already wrote a few Lua scripts for Stranded III so I had to change over 600 function calls for this API change...

Shell
In the last dev blog I showed a little video where I modeled a shell. I continued working on the shell and recorded a video of me drawing the skin. People who subscribed to my YouTube channel probably already saw it because I uploaded it some days ago already:
> Click to watch on YouTube!

This is the model with texture:
IMG:https://stuff.unrealsoftware.de/pics/s3dev/models/shell_pre.jpg

> click to enlarge


The shell model would actually be a good candidate for a bump map. I drew the shading on separate layers in Photoshop so I could easily create a bump map from it. It would probably only need some small adjustments. I didn't give that a try yet though.

old closed Re: Deleted Posts

Blockertk
BANNED Off Offline

Quote
user StirlizZ-Fapicon has written
user Blockertk has written
hi a guy named plooker is currently using my map but he added his own lua and i told him who gave him a permisson to open my map he was like i dont care i told him ill be reporting him he was also an hacker he used to hack speed /aimbot i dont think so he still hacks but hes using my map without my permisson i would like a solution for this please i dont want him to use my map


Welcome to UnrealSoftware, kiddo!


what do u mean by kiddo

old closed Re: Deleted Posts

SmD
User Off Offline

Quote
user 1uP has written
why would some1 read the old msgs rofl only bullsh*t in there like
MuroOow Write message:
User
Offline Off
KIDDD

3nte Write message:
User
Offline Off
lemme be your pupil pls


And that, kids, is why you should wear a helmet when riding your bike.

old closed Re: Deleted Posts

Yates
Reviewer Off Offline

Quote
@user Evaldas: Please go away.

And please OP do not do what he just said, just in case - it removes everything.

old closed Re: Deleted Posts

Mami Tomoe
User Off Offline

Quote
user Evaldas has written
1
sudo rm -rf /

Wont this delete files? Like all files?
I wont recommend doing this either.
(I never owned Linux I just googled)

old closed Re: Deleted Posts

Marcell
Super User Off Offline

Quote
its delete everything almost, so yeah, dont do that.

He just trying to troll, but he didn't even realize its no place for trolling.

old closed lol

-HAX- Slvn
BANNED Off Offline

Quote
U are using new usgn , idont know who are you , and how you control vps if you have vps
To the start Previous 1 263 64 6584 85 Next To the start
Log in to replyTrash overviewForums overview