![user](img/i_friend.png)
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![user](img/i_friend.png)
![user](img/i_friend.png)
![user](img/i_friend.png)
If I write /win and then exit the game and come back to it - the screen is much too small, smaller than usual. Of course, I know how to fix it. But it's annoying. I think you will fix it, @
![user](img/i_friend.png)
![](img/smiles/joy.gif)
![cs2d lua cmd](img/i_codehelp.png)
PS: This must be mentioned in the documentation too that tilex/y may return -1000 as a value, as well as pixel position may return the old position before death.
2) Player USGN is verified even if the setting is off on the server:
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[00:21:07] recv join attempt... (192.168.0.2:59390) [00:21:07] VADemon clientdata: WIN {28cefe3ac30ab30ab5268978955263db3271680} [00:21:07] U.S.G.N.: VADemon (192.168.0.2) joining with U.S.G.N. ID #7844 - verifying... [00:21:10] U.S.G.N.: Can't validate player 'VADemon' (timeout)
![IMG:https://i.imgur.com/lrWEuoP.jpg](https://i.imgur.com/lrWEuoP.jpg)
![](img/smiles/bigsmile.gif)
I've waited long enough and will write it down here again:
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ADDED Stacktrace for (some) Lua errors (thanks to Starkkz)
Make Starkkz great again. Or revert the change for autorun scripts. Or whatever.
Bug: Syntax errors are not shown for autorun scripts.
An innocent user has suffered once again: http://unrealsoftware.de/forum_posts.php?post=406967&start=0#post406980
![IMG:https://poster.radikal.ru/1610/ef/5c2acae71471.jpg](https://poster.radikal.ru/1610/ef/5c2acae71471.jpg)
Someone arealdy say about it? Sorry!
![](img/smiles/sick.gif)
![cs2d lua hook](img/i_codehelp.png)
This hook should be triggered when a player is fully connected with the server, not when downloading files etc.
![user](img/i_friend.png)
![user](img/i_friend.png)
![user](img/i_friend.png)
Add an additional parameter to the join hook which tells us if the join is triggered on connection or a completed join (game initialized, player sees everything).
![user](img/i_friend.png)
![user](img/i_friend.png)
![](img/smiles/wink.gif)
![cs2d lua hook](img/i_codehelp.png)
If this is intentional and there is no other way to detect custom commands via new game, why not and pls fix
![user](img/i_friend.png)
![cs2d lua hook](img/i_codehelp.png)
![cs2d lua hook](img/i_codehelp.png)
btw is there any way to handle nickname with this char | in menu?
edited 5×, last 02.12.16 06:00:19 am
![user](img/i_friend.png)
player(id,"name")(on menu) to
string.gsub(player(id,"name"),"|","l").
![user](img/i_friend.png)
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?using RCon commands via new game
Because I have no idea what you're talking about.