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CS2D General CS2D 1.0.0.3 Pre-Releasevery obvious with awp because unscoped it will be perfect accuracy every time, but if you scope in it quickly gains spread
also the rate of recoil decreasing feels slow/generally bad...if i was implementing this, i might try setting gun recoil to increase the radius of spread and decrease spread by a constant amount of area (r^2) per tick (probably has to be different for each type of gun, unfortunately), so that with low spread the spread decrease has a large effect but when you spray for too long and the spread becomes large it has little effect and the cooldown becomes much longer (to encourage bursting). i also feel like the spread should increase (double radius?) while moving
edited 7×, last 17.03.17 07:07:48 am
Since I'm on military leave for few days, I tried.
It would be nice if reqcld can find client's state of 3D ( enabled or disabled )
and server option for force to disable 3D mod
Im using 640-480 because my pc very bad
Btw what is this?
Video: https://www.youtube.com/watch?v=yMEW7oDRE6I&feature=youtu.be
PS: just noticed glock attack force is too high.
/about glock and other pistols, if you HOLD attack button it would fire like a rifle? or you need to click +100500 times to make it work like that?
StirlizZ-Fapicon has written
@ SQ: , oh, I forgot to say, there is one annoying thing, has been spotted in all versions since the first one: if I choosing lefthanded player why the fuck he holding knife or grenade in a right arm? And if he is righthanded he doing inverse things.
Can you fix it somehow?
Can you fix it somehow?
So? I repeat the question, any commentaries?
@ Mora: Some options for crosshair might be added. Also yes - in recoil mode you must press button every time for pistol attack.
@ vuenxx: What?
800*600 = 50 fps
1024*768 = 15 fps...
SQ has written
@ Mora: Some options for crosshair might be added. Also yes - in recoil mode you must press button every time for pistol attack.
I said that i love you? Well, i'm repeat.
Resolution: 640x480(Default)
Color Depth: 32-bits
Graphics Driver: DirectX
Window Mode: Use Client Configuration ( I use fullscreen )
Intro: I have disable the "Show Unrealsoftware's Intro"
https://www.youtube.com/watch?v=Iw-Xlj33_YI&feature=youtu.be
It's just simple lua script. Though I didn't saw anyone tried something like this.
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edited 1×, last 18.03.17 05:16:53 pm
SQ has written
Look at this then;It's just simple lua script. Though I didn't saw anyone tried something like this.
https://www.youtube.com/watch?v=N_EFJJmL9Vg
Anyways, I have a little question about those walls which are staying on us. What about if we're going to make a cave where has a lot of these type of walls? We won't be able to see even our character, will we? Or just we should do as how you did? That's a bit strange. I'd like to give you an idea about it, which is making those walls a bit transparent when we enter that place. So with this, it would be looked much better.