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Trash Deleted PostsYou guys are all bragging about how long you have been playing the game and how much You have done to the community. Does it really matter? For me, It doesn't.
We have upcoming ICCv10 - a big 5 on 5 tournament that is going to be hosted by PCS. I urge you to join with a team and play the matches. The mappack is an ICC version of the most common maps in the game. They have only slight differences to add some unique freshness into the ICC format. They are extremely playable and good to compete on. They are also easy to learn.
If you really have such an enormous experience in every gamemode of the game, I would really like you to join the tournament. Show us how good you are, show us your gameplay. It's gonna sound harsh, but I'm pretty convinced, You're not going to win any match and most of your matches will end with the result of 16-0/16-1 for your enemy.
You probably (notice, I used probably, because I can't be entirely sure, if You do) posses no knowledge about scanning, positioning, rotating in a competitive 5on5 mode. We also play a lot of mixes and I've never seen any of you in the mix. All you guys play are jail servers and hc funs and whenever we, competitve players join, how comes we always top the scoreboard if you are all so experienced in everything?
I don't know what you guys do, but everytime I read a topic, there's bunch of you fun players bragging about how experienced you all are in every gamemod, yet You still lose to every competitive player on your fun modes, not to mention that You never played a real mix or a real cw/fw or a real tournament.
We suggest all those things, because We have a massive amount of experience in playing competitive mode. Most of us, the people who type here and are associated with PCS, have played tens of tournaments, hundred of mixes and hundred of clan wars. We tested a variaty of settings and after years and years of playing the game competetively, We came up with a very good server settings that are just good.
You may think we hate on most of the ideas for the game, but that's untrue. Despite all the bad things you may think about us, we are the people who play the game the most. We want the game to be better, that's mostly the reason why we sometimes support some changes or hate on some changes. We don't really care about fun modes, but this is the topic about competitive mode that's very dear to us. This is why we want it to be as balanced and optimized as possible. So people can compete in real way.
The reason as of why I hate on recoil mode.
The current recoil mode is random. It has no patterns, It's unplayable. It doesn't balance anything. It's just another thing to call cs2d more innovative. The aiming situations where it all depends on your skills are very important during competitive matches. Recoil mode adds to the mix some random variaties. There's no way to control your recoil in cs2d. The only way to do it is to stop running. Isn't it stupid? I mean, It's not CSGO, It doesn't look the same. It's 2D. It's about having a good movement, a good reaction time, being able to dodge 1-2 bullets from your enemy, suprise him with other stuff. When using recoil its about luck, You're running, You're encountering an enemy, You start aiming at each other, without recoil it's about pure skill who's going to win, with current recoil, it's about who's gonna be luckier and if the pattern is going to hit your enemy. CS2D is a very dynamic game. If i had to stop everytime I wanted to shoot, I'd gone crazy and stopped the competitive mode. That's also the reason why 0 servers use recoil, it's just bad, unbalanced, badly coded, it wasnt really thought through (in my opinion), it was just added, because simonas wanted to add it. Good that DC made it optional, not a must to be.
All from me. I tried to describe you everything and if you are still going to tell me that You know more and better about competitve mode than competitive players, then just join ICCv10 that's gonna be starting very soon (in 3 to 5 days, the registration is going to be opened) and show us how experienced you are.
Recoil mode has synchronized bullet spread between server & client meanwhile default is not synced. Meanwhile default mode has spread as well, but it's different for server and client. Also you can remove recoil in recoil mode, so to make "competitive settings". It should have been default thing for competitive games, but people were just too ignorant. "Badly Coded" meanwhile you don't know anything about that feature.
Just scroll and look at Ahmad's post.
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Oh well, thanksSuperfighters
Vex 3
wallpaper hd
He is Russian, notorious for being cruel and not caring. Let him be, cant fix the stupid.
Admin/mod comment
§5.1 - Show good behavior and simply don't be a stupid assholeAdmin/mod comment
-Admin/mod comment
§2.1 - No needless and/or doubled posts (spam)He is six-feet-one.
I just know that CS2D Clients download whole
/mods/MODNAME/...directory from a server to client's cache
/sys/cache/mods/MODNAME/.... So it will be impossible to load eg. custom images via lua command from the directory w/o servertransfer.lst.
Can you guys make it possible to: lua image command and sound console commands would browse those both directories? Also I just know that sound console commands don't accept additional prefix to their paths.. there's just hardcoded
sfx/to every path unlike
image()lua command that allows to load images from any CS2D directory. Can you fix it somehow? I'm already tired of the impossibility.
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If this post gonna be unanswered, I will create a new thread instead.