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English CS2D Bug Reports

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old Re: CS2D Bug Reports

TobyInChina
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Please Fix This BUG AS SOON AS POSSIBLE.
Most Map lost his tiles.
Look at the screenshot!
IMG:https://i.imgur.com/yQP0rpE.png

IMG:https://i.imgur.com/fcEOTjM.png

@user DC:@user SQ:
edited 1×, last 17.12.19 12:29:30 pm

old XML Support for serverinfo.txt ERROR!

DadsamG
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× Error in Another [Player]
"XML Support" appears to be compatible with Server Only (Host Player)
Or the "XML Support" only works in Server "Client"
e.g.:
Server Host: <Player 1> in New Game
IMG:https://i.ibb.co/df0BbBH/ez-cs2d-xmlserver.png


Another Player Entry: in Find Servers
IMG:https://i.ibb.co/Tw951ST/ez-cs2d-xmlclientpl2.png
edited 1×, last 18.12.19 04:36:48 pm

old Re: CS2D Bug Reports

SQ
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@user DadsamG: @user Marcell: This is client-sided bug due to old system where long lines gets cut to fit window size.

Now to solve/workaround is to shorten the lines. I could help out with this in discord.
edited 1×, last 19.12.19 03:42:57 am

old Re: CS2D Bug Reports

SQ
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Quote
@user Mami Tomoe: It's just server info that got changed, separated the code from traditional text box, this caused it. Will be fixed.

old Just a few bugs

MikuAuahDark
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1. cs2d lua cmd parse("quit") after starting dedicated server triggers cs2d lua hook leave with ID 0
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addhook("leave", "leave_test")
function leave_test(id)
	print("leave id "..id)
end

parse("quit") -- leave id 0

2. Not sure if I read the changelog correctly but dedicated server in Windows still doesn't gracefully terminate with Ctrl+C
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addhook("shutdown", "shutdown_print")
function shutdown_print()
	print("shutdown")
end
-- Ctrl+C doesn't print "shutdown"

3. cs2d lua cmd parse("UTF-8:...") (command) cause cs2d lua hook parse (hook) giving 0-byte command parameter for some inputs
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addhook("parse", "parse_utf8")
function parse_utf8(cmd)
	print("execute command \""..cmd.."\"")
end

parse("UTF-8:x6Dx73x67x20x48x65x6Cx6Cx6F") -- execute command "msg Hello"
parse("UTF-8:\\x6D\\x73\\x67\\x20\\x48\\x65\\x6C\\x6C\\x6F") -- execute command ""
Note that both commands execute successfully and show "Hello" twice in message chat.

4. (This has been acknowledged by user DC in Discord) CS2D looks for STEAMSTUB.DLL in Windows (NOT steamstub.dll, note the case). This prevents CS2D from running when setting the installation directory to be case-sensitive in Windows (yes in Windows).

5. Pressing "fullscreen" button twice in main menu sets the resolution to 850x480 regardless of previous resolution setting. This can be reproduced by setting the resolution to 800x600 (or any other resolution, windowed) first.

6. cs2d lua hook clientsetting "value1" and "value2" (if present) are returned as string! I don't know if this is intended, but this behaviour is not documented.

7. cs2d lua cmd player(id, "screenh") always return value which assume 16:9 even if the client has 4:3 ratio checked.

8. When changing screen resolution from 800x600 (4:3 checked) to 1060x600 (4:3 unchecked), cs2d lua hook clientsetting only receives 800x450 screen resolution change and the 4:3 state change. It does not receive the 1060x600 resolution change. This seems a bug in the client as server still thinks the resolution still 800x450 even when rejoining, assume the resolution still not altered.
edited 2×, last 27.12.19 08:40:23 am

old Re: CS2D Bug Reports

SQ
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Quote
@user MikuAuahDark: Lua Hook cannot pass UTF-8 and it would be pointless and overhead to convert it back to coded format.
There is no point in using UTF-8 strings for parsing anyway.

It was not intended to be used this way, this was very known from the very first release.

old Re: CS2D Bug Reports

Mami Tomoe
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The STEAM overlay seems to cause some tile and image glitches.

The images seem to go out of bounds in a strange way, you gotta see it to understand it.

If you can't it might only be for me, but it only happens when the STEAM overlay is active, turning it off fixed it.

old Re: CS2D Bug Reports

slimK
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- Still waiting for the screenshot fix for any 4:3 resolutions (scalled to 16:9). With the prtsc key I can get a decent screenshot but with the game key the screenshot is messy.
- Nerf the fiveseven rate of fire and buff glock rate of fire (SQ knows this bug already I think)
- Fix directx crash (or mini screen in desktop) after 2x times alt tab

EDIT: Disable fullscreen optimizations on cs2d.exe file somehow fixes the directx bug.
edited 1×, last 06.01.20 01:50:40 am

old Re: CS2D Bug Reports

Alpha Beta
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Not sure if it has been reported yet, but I found a bug.
When you have a server as your favorite and change the language of CS2D within that server, for example from English to German, and go press ESC it says it's not a favorite server anymore in that information box. When you click on it to add to favorites again it doesn't work. When you leave the server and join again it is fine again. It's just a small bug.

old Re: CS2D Bug Reports

Mami Tomoe
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[b]HE Overkill has left the game (kicked: Command Flood (Reload))

Happens when bots hold shield, they believe they have 0 ammo and that they need to reload so they keep spamming reload.

Edit their Lua so they don't do that?

old Re: CS2D Bug Reports

Masea
Super User Off Offline

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When cs2d cmd removeitem used on an cs2d entity env_item that spawn mode 1 (instant/infinity) selected, it doesn't only remove the item for once but also the entity itself, eating up its purpose; item won't spawn afterwards, meaning it is not instant.

old Re: CS2D Bug Reports

Hajt
User Off Offline

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mousepos is incorrect synchronized with server, maybe it's the reason why bug with nades still happens - check screenshot

mp_lagcompensation changes are not sent to clients when changed while playing

old Re: CS2D Bug Reports

SQ
Moderator Off Offline

Quote
@user Hajt: Player("mouse pos") works slightly different is not as accurate, it's compressed in a 6 bits (or even less).

It uses last received player rotation + mouse distance from the player.
Though this could happen due to rotation compression as well.
Need to check

old Re: CS2D Bug Reports

Mora
User Off Offline

Quote
I think is a bug:
with single fire for example from famas you do:
14 damage
with burst fire you do:
27 damage from 3 bullets both in better and common weapon recoil

so is 9 damage from each bullet.

I can understand it if you use burst mode in common weapon recoil: every each bullet is fired like from shotgun.
But with new recoil they fired with some cooldown.
It shouldn't be like that
"mp_shotweakening" doesn't affect this effect.
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