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------------------------------------------------ -- Player Classes Script by Unreal Software -- -- 28.02.2009 - www.UnrealSoftware.de -- -- Adds Player Classes to your server -- -------------------------------------------------- if sample==nil then sample={} end sample.classes={} -- initArray function initArray(m) local array = {} for i = 1, m do array[i]=0 end return array end sample.classes.class=initArray(32) -- Menu function sample.classes.classmenu(id) menu(id,"Select your Class,Zombie1,Zombie2,Zombie3,Zombie4,Zombie5,Zombie6,Zombie7,Zombie8,Zombie9") end -- ServerAction addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id,act) if (act==1) then sample.classes.classmenu(id) end end addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) if (menu=="Select your Class") then if (sel>=0 and sel<=9) then sample.classes.class[id]=sel end end end addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id,team) if (player(id,'bot')) then parse ("strip "..id.." 0") sample.classes.class[id]=math.random(1,9) end -- Zombie1 if (sample.classes.class[id]==1) then parse ("setmaxhealth "..id.." 100") parse ("setarmor "..id.." 100") return "86"; end -- Zombie2 if (sample.classes.class[id]==2) then parse ("setmaxhealth "..id.." 100") parse ("setarmor "..id.." 206") parse ("speedmod "..id.." 10") return "86"; end -- Zombie3 if (sample.classes.class[id]==3) then parse ("setmaxhealth "..id.." 100") parse ("setarmor "..id.." 201") return "86"; end -- Zombie4 if (sample.classes.class[id]==4) then parse ("setmaxhealth "..id.." 125") parse ("setarmor "..id.." 75") return "86"; end -- Zombie5 if (sample.classes.class[id]==5) then parse ("setmaxhealth "..id.." 75") parse ("setarmor "..id.." 0") parse ("speedmod "..id.." 30") return "86"; end -- Zombie6 if (sample.classes.class[id]==6) then parse ("setmaxhealth "..id.." 75") parse ("setarmor "..id.." 25") return "86"; end -- Zombie7 if (sample.classes.class[id]==7) then parse ("setmaxhealth "..id.." 250") parse ("setarmor "..id.." 204") return "86"; end -- Zombie8 if (sample.classes.class[id]==8) then parse ("setmaxhealth "..id.." 250") parse ("setarmor "..id.." 203") parse ("speedmod "..id.." -10") return "86"; end -- Zombie9 if (sample.classes.class[id]==9) then parse ("setmaxhealth "..id.." 200") parse ("setarmor "..id.." 100") return "86"; end end addhook("say","sample.classes.zombie") function sample.classes.zombie(id,txt) if (sample.classes.class[id]==1) then if (txt=="!bomb") then x = player(id,"tilex") y = player(id,"tiley") parse("spawnitem 86 "..x.." "..y) end end end addhook("projectile","hook") function hook(id,weapon,x,y) if (sample.classes.class[id]==1) then if (weapon==86) then parse("equip "..id.." 86") end end end