![cs2d lua hook](img/i_codehelp.png)
![cs2d lua hook](img/i_codehelp.png)
Does that mean the images still technically "exist" on
![cs2d lua hook](img/i_codehelp.png)
If so, is that consistent? Can I free the images on
![cs2d lua hook](img/i_codehelp.png)
nil?
What is the order of execution?
When do images get automatically freed by CS2D?
Why is there no
![cs2d lua hook](img/i_codehelp.png)
nil?
IS_STARTING = true Run all startround initialising... IS_STARTING = false
IS_STARTINGis not set to true in order to proceed.