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How do i make a storage to store all player's data
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Write to save, read to load.
You can write it in many formats such as but not limited to:
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-- Variable(s) -- local dataPlayer = {} local dataPlayer.amPlayer = {} -- Hook(s) -- addhook("join","j_func") addhook("leave","l_func") -- Function(s) -- function j_func(id) dataPlayer.amPlayer[id] = 0 end function l_func(id) dataPlayer.amPlayer[id] = nil end
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