Map editor: env_sprite_oops User Offline 09.07.10 11:08:08 in map editor , there is env_sprite if presse that, will see Rot speed between Mask , What is the Fx Mode ?? it is mystery to me
Re: Map editor: env_spriteAlex_Aaa789 User Offline 10.07.10 09:55:57 Here I am interested in this too
Re: Map editor: env_spriteStirlizZ-Fapicon Super User Offline 11.07.10 23:42:54 sometimes it hide black color (when fx mode = 4) I think. =/
Re: Map editor: env_spriteSudden Death User Offline 12.07.10 08:28:08 No sometimes, allways but the black must be true black.
Re: Map editor: env_spriteKimKat GAME BANNED Offline 12.07.10 10:54:30 By true black you mean #000000 in RGB? well, to me "FX mode" doesn't work at all. It's a null & void function lol.
Re: Map editor: env_spriteTime User Offline 12.07.10 12:00:51 Guys.. it's all wrong. There is no "4" in FX mode. I bet you're talking about "MASK"... jeez And yes, i wonder what that FX mode is for. I tried many numbers on diff sprites but no use.. i just don't get it. DC? Please help us! :EDIT: Ah thanx @Alex
Re: Map editor: env_spriteMawd User Offline 12.07.10 12:12:41 KimKat hat geschriebenBy true black you mean #000000 in RGB? well, to me "FX mode" doesn't work at all. It's a null & void function lol. dude, they worked, i used FX mode in some of my F.E.A.R. maps.. like the dead body, alma. just save them into BMP, the background colour must be true black
Re: Map editor: env_spriteTime User Offline 12.07.10 12:15:25 @Mod I told u. PLEASE don't mistake FX Mode for "MASK". It's the MASK that has that color removal property!
Re: Map editor: env_spriteStirlizZ-Fapicon Super User Offline 13.07.10 10:08:02 I know what this (this is not SPAAARTAAA :), this is secret function by DC, and if you called map with this sprite - "666", thousands nuclear rockets decend upon our heads