-WiLSoN- has written
how can i center a message ??
i mean how to make a message to be in the center of the screen ?
i mean how to make a message to be in the center of the screen ?
1
msg "Test@C"
msg "Test@C"
function heal(id,hp) 	parse("sethealth "..id.." "..(player(id,"health") + hp) end
function heal(id,hp) 	parse('sethealth '..id..' '..player(id,"health") + hp) end
function heal(id,hp) 	parse("sethealth "..id.." "..(player(id,"health") + hp) end
function spawnobject(type,tilex,tiley,rot,mode,team,pl) 	parse("spawnobject "..type.." "..tilex.." "..tiley.." "..rot.." "..mode.." "..team.." "..pl) end BUT if you put Team= 3 then it summons up "SPECTATOR" type objects(do no harm to you) Also They appear white.. So it's kinda awesome =D
addhook("build","buildtest") 	function buildtest(i,t,x,y) 	 spawnobject(type,x,y,90,0,team,i) 	end --[[-- Builds DOUBLE Layers of that same building pretty awesome.. Basically If you build a wall 3 then another wall 3 is built in it also so you would have to destroy the first wall 3 then the second =D Oh and when you use dispenser with this it makes the light surrounding the dispenser giant and TURRETS, the 1st turret(turret(norm)) covers the second turret(which you upgrade)))(norm turret can't be upgraded)) The first covers second so ppl only see a turret(norm) with the Second Turret's type over it like example. 1st turret(norm) 2nd turret(Triple Turret) the 1st covers second but has second's name --]]--
initArray(s,v) 	local table = {} 	for i=1,s do 		table[i] = v 	end 	return table end
table_of_tables = initArray(32,{health = 0, armor = 1})
table_of_tables[2].health = 200
function initArray(size,value) 	local tbl={} 	local istable = false 	if type(value)=="table" then istable = true end 	for i = 1, size do 		if istable then 			tbl[i] = {} 			for d,v in pairs(value) do 				tbl[i][d]=v 			end 		else 			tbl[i] = value 		end 	end 	return tbl end
function spawnobject(type,tilex,tiley,rot,mode,team,pl) 	parse("spawnobject "..type.." "..tilex.." "..tiley.." "..rot.." "..mode.." "..team.." "..pl) end BUT if you put Team= 3 then it summons up "SPECTATOR" type objects(do no harm to you) Also They appear white.. So it's kinda awesome =D
[b] Oops Fixed[/b] addhook("build","buildtest") 	function buildtest(i,t,x,y) 	 spawnobject(t,x,y,90,0,player(i,"team"),i) 	end Basically this uses the wrapper in first code so that when you build something it spawns that object in that spot already and another of that object gets built there
function spawnobject(type,tilex,tiley,rot,mode,team,pl) 	parse("spawnobject "..type.." "..tilex.." "..tiley.." "..rot.." "..mode.." "..team.." "..pl) end addhook("build","buildtest") 	function buildtest(i,t,x,y) 	 spawnobject(t,x,y,90,0,player(i,"team"),i) 	end
addhook("build","sdtturret") 	function sdtturret(i,t,x,y) 		if (t==8) then ---Menu stuff--- menuselect blah blah yatayatayata do it yourself yata -----------------
script_texts = {{1,"txt"}}..........