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map_objects = 0 function player_flashlight() 	for i=1,32,1 do 		id=image("gfx/sprites/flashlight.png",1,1,200+i) 		if i == 1 then map_objects = id - 1 end 		imagecolor(id,255,255,255) 		imageblend(id,1) 		imagealpha(id,0.5) 		imagescale(id,1,1) 	end end player_flashlight() addhook("startround","player_flashlight") addhook("serveraction","server_serveraction") function server_serveraction(id,button) 	if (button==1) then 		imagealpha(map_objects+id,0.0) 		parse([[sv_sound "flashlight.wav"]]) 	else 		imagealpha(map_objects+id,0.5) 		parse([[sv_sound "flashlight.wav"]]) 	end end