I played this and it felt horrible.
Chainsaw engine? wth. This is really a ghetto quality script.
I hope this script improves. Somehow.
I got many ideas around this mod...
But no one listens to me, cause my ideas are too good so...
I first say speedmod -100, then make a map with a starting line and finish line as if it was a race, then at start it counts down "1, 2, 3, GO!!!" but as you start you're vehicle doesn't move until it says "GO!!!" then your vehicle(player) starts to move in that direction you want to go and in corners vehicle makes drifting sound lol... if that's possible somehow. Your vehicle boundaries should collide with walls, obstacles instead of player itself.
Instead of chainsaw, you could make a map sound that plays for all with all kinds of vehicle engines when "GO!!!" is announced then it will feel that you're in a race and such.
This is just my creative and functional ideas. From my own opinion.
using the normal walk like wasd sux for cars its like the car is sliding throught the world not driving. you should make something that dont uses wasd (permanet sppedmod -100 in car)
Script is really glitchy thought.
Also it uses DC samples,so you beginner? And you dare say ZP 1.1b is average?
Many unsolved car problems.
Yea, as Roni said. Make it sliding (driving) & not walkable, there is small my sliding script in lua help section.
Some suggestions:
You can make make engine system.
Like hud shows engine RPM...
Depending on that, faster car (more RPM) is equal different engine sound.
Yea, also it's easy to get if you are drifting when you know RPM's.
Btw, you could make car crashes..
Broke windows, get tires out...
I already have real car script on my own.
Hey! C&F 2.0 only alfa ver. I'm make crashes in ver 4 or 5.
Blazz: yes! Zp 1.1 good 7/10 but not perfect! He is too dark and too many information on screen.
Blazz: yes! Zp 1.1 good 7/10 but not perfect! He is too dark and too many information on screen.
I'm talking about script, so darkness or something like that isn't in script.
You don't get how script works, you have to see it!
Press 3rd serveraction to switch off ZP information. You can disable much information messages in zp.config.
ZP 1.1 has been build by config (it's new), so script is just fine for now.
However, I like your mod & I have thousands of ideas.
Keep it up.
What about this: when you have low health, the car looks damaged!
Colliding with walls, obstacles shall inflict damage on health, depending on vehicle speed and such.
Car fuel was a nice idea, vehicle stops moving after fuel runs out, including a added a fuel depot/gas station to recharge your fuel. Also, would be useful to have the ability to walk out of the vehicle and walk freely. It also would be great if you can have the ability to enter the vehicle again.
Also, would be useful to have the ability to walk out of the vehicle and walk freely, also same with getting into the vehicle again.
awesome idea. I have a suggestion to that idea. If you get out of a car, you can't kill another cars, unless the driver is out of it. (cars have armor more than 50% - if lower, you can damage the car)