sys/lua/RolePlay/rp_config.cfg
Configuration file for the script.
Could look like this:
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rp_config.cfg has written
NPC's:
Sample: #npc tilex tiley rot mode special [image]
modes:
1 - walking UP and DOWN
2 - walking from LEFT to RIGHT
0 - STANDING
specials:
0 - Normal civilist
1 - Bank NPC
2 - Hitman NPC
3 - Trainticket NPC
4 - Kill somebody NPC
#npc 15 2 0 2 0
#npc 6 30 180 0 1
#npc 247 36 0 0 2 gfx/RolePlay/hitman.png
#npc 255 57 270 0 3
#npc 218 120 90 0 3
#npc 240 32 90 0 4 gfx/RolePlay/hitman.png
Trains:
Sample: #train x1 y1 rot1 back x2 y2 rot2 x3 y3 rot3 x4 y4 rot4
#train 253 62 270 false 233 62 180 233 115 270 219 115 90
Roofs:
Sample: #roof tile_x tile_y width image
Super-Admins:
add Super Admins
sample: #sadmin 1
#sadmin 16138
Admins:
add admins
sample: #admin 1
#admin 16138
VIPs:
add VIPs
sample: #vip 1
Plants:
Frame for the green planting ground on your tileset.
#plantframe 64
plant image mode 1
#plant_mode1 gfx/RolePlay/npc.png
plant image mode 2
#plant_mode2 gfx/RolePlay/npc.png
plant image mode 3
#plant_mode3 gfx/RolePlay/npc.png
admins join anonym
#admin_anonym_join true
bots are automatically speced
#autospec_bots false
car image
#car_image gfx/RolePlay/car.png
default npc image
#npc_image gfx/RolePlay/npc.png
default train image
#train_image gfx/RolePlay/train.png
NPCs:
#npc tilex tiley rot mode special [image]
tilex: tile x position of the npc
tiley: tile y position of the npc
rot: rotation of the npc
mode: mode of the npc
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0 = standing
1 = moving up and down
2 = movind left and right
special: special of npc
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0 = civilist
1 = bank npc
2 = hitman npc
3 = ticket npc
4 = kill somebody npc
#npc_image image
Roofs:
#roof x y width image
Trains:
#train x1 y1 rot1 back x2 y2 rot2 x3 y3 rot3 x4 y4 rot4
x1: first x of the train, last if back = true
y1: first y of the train, last if back = true
rot1: first rotation of the traiin, last if back = true
back: false or true, if the train is on the way back or not
x2: second x, first curve if back = false
y2: second y, first curve if back = false
rot2: second rotation, for the first curve
x3: see x2
y3: see y2
rot3: see rot2
x4: see x2
y4: see y2
rot4: see rot2
#train_image image
Plants:
#plantframe n
n: Tileframe where you can plant plants on, only one allowed
#plant_mode1 image
#plant_mode2 image
#plant_mode3 image
Admins/VIPs:
#sadmin usgn
give "usgn" super admin rights
#admin usgn
give "usgn" admin rights
#vip usgn
give "usgn" vip rights
Settings:
#admin_anonym_join true/false
#autospec_bots true/false
#car_image image