edited 3×, last 25.07.11 04:00:26 pm
Forum
![>](img/i_next.png)
![>](img/icons/stranded2.png)
![>](img/i_next.png)
![>](img/i_next.png)
Schadensscript für Objekt
10 replies![To the start](img/i_first.png)
![Previous](img/i_prev.png)
![Next](img/i_next.png)
![To the start](img/i_last.png)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
######989 - Höhlensystem (Falle) id=989 name=Tunnelsegment(Falle) group=stuff,ext,mining_system icon=gfx\mining_system\icons\icon_Hoehlensystem_Boden_Falle.bmp model=gfx\mining_system\Hoehlensystem_Boden_Falle_unten.3DS health=10000 mat=stone behaviour=closetrigger var=radius,Radius,50,0 var=active,Aktiv,1,0 script=start on:trigger { 	if (($active==1) and ($active_trap==0)) { 		$id=currentid(); 		alterobject $id, 990; 		kill 1; 	} }
Du musst das
![s2 cmd](img/i_codehelp.png)
![s2 cmd](img/i_codehelp.png)
![s2 cmd](img/i_codehelp.png)
edited 1×, last 25.07.11 05:23:24 pm
1
var=radius,Radius,50,0
edited 1×, last 26.07.11 10:02:41 am
![To the start](img/i_first.png)
![Previous](img/i_prev.png)
![Next](img/i_next.png)
![To the start](img/i_last.png)