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@Mc_BowlingHead:
meh, not trigger_use. Rather edit control.cfg or autoexec.cfg to something like this: ( in autoexec.cfg )
Then, in your script:
meh, not trigger_use. Rather edit control.cfg or autoexec.cfg to something like this: ( in autoexec.cfg )
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bind "E" "say ^!01"
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addhook("say","check_say") function check_say(id,txt) 	if string.sub(txt,1,2) == "\^!" then 		func = loadstring("_f"..string.sub(txt,3,4).."()") 		func() 	end end function _f01() -- the player has pressed the use key 	-- bla bla code stuff removing wall n shit. end
Yeah
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That should work!