Forum

> > CS2D > General > Ideas for CS2D - READ THE FIRST POST (OP)!
Forums overviewCS2D overviewGeneral overviewLog in to reply

English Ideas for CS2D - READ THE FIRST POST (OP)!

3,231 replies
Page
To the start Previous 1 253 54 55161 162 Next To the start

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

ohaz
User Off Offline

Quote
user Myzz has written
I think for the new version 0.1.2.5 BETA user DC Need add a new mod (Use car with fuel and others things more)
It's not user DCs job to do the mods. Doing the mods is the job of the community. DC mainly cares about the core game and the possibility to mod

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

r4ndxm
User Off Offline

Quote
@user Mora: But light engine is needed for graphics, cs2d will look better and more realistic, and adding some effects (ragdoll rofl, movable objects, smooth skins cause i hate bmp, or even an engine with all these features packed up) to make it a cool top-down view game and not just moving sprites with animation.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
User Off Offline

Quote
@user r4ndxm, @user Bounty Hunter: Are you guys stupid or what ? Physics on a 2D topdown game, just don't.
Well, I agree in using PNG images instead of BMP but that could discrease the performance since PNG is an high compressed format (At least what I think).

By the way, CS2D with maxed settings looks very decent and I think it is enought for a 2D topdown game. Of course that it would even look better with an enviroment system, but it stills pretty fancy.

Well, I believe that it's code could be optimized. Like adding the possibility to use a shader based lighting engine, that also could improve the shadows with a decent shadowcasting, do some multi-threading, etc.

So, here's my suggestions.
As I said before, the code could be optimized.
As Starkkz said, the implemention of LuaJIT.
Mandatory server resources.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

r4ndxm
User Off Offline

Quote
(i'm just trolling with the ragdoll rofl)
(physics engine is buggy too rofl but it's better)

@user _Yank, Not actually the physics engine that does mini-realistic things, just an engine that does some events (shadows, lights, ambient lighting) automatically. Cause using sprites for shadows, effects, and animations is shit and buggy like this thing.

IMG:https://s30.postimg.org/soxmneca9/ctf_cs2dfortress_00012.jpg


Shading, particles, and lights should be 'generated', not those bmp that are just overlayed cause it's so ugly and buggy.

-----------------------
EDIT: Moar ideaz! (lol bad english)

Center of Rotation for images in map editor.

Map information (created by, date created, special thanks, info)

Map protection (creator will decide if the map can be edited or not, can be done with password protect or by "connecting to creators' usgn")

Separation of Map editor from the game and make the map editor bigger, make the layout look like the single-window mode from GIMP.
edited 1×, last 20.07.14 12:13:36 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Shawni
User Off Offline

Quote
This thread is going even worse, thousands of unseen ideas because DC doesn't have the times to check or answer people great ideas/suggestions while he only sees repeated ones and answer them.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
Admin Off Offline

Quote
@user Shawni: That's simply not correct. How can you know? You can believe me that I read every single post here. I consider everything which is posted in this thread - I just don't comment everything. The only thing getting worse is the number of repetitions.

Also: No discussions here please. Ideas only. Thanks.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
User Off Offline

Quote
@user r4ndxm: CS2D already has an engine like that --'
Have you ever tried maxing the graphical settings and playing on the de_dust map ?
Also, to do that "automatic" engine that you said, the use of shaders would be needed which could discrease the game perfomance, on some low-end machines, a lot and, in most of the games, PARTICLES ARE DRAWN USING A BASE IMAGE.

About the map information, you can make it by creating a file on the map folder called <mapname>.txt

And there's already an external map editor and a map protection script for CS2D, just search.
edited 2×, last 21.07.14 02:01:43 pm

Admin/mod comment

Please don't quote massive posts like that. Also, per DC's previous post, no discussion. /Engi

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

r4ndxm
User Off Offline

Quote
@user _Yank:
(please read and understand the posts)
1. Are you kidding me, i'm talking about password-protected map protection.

2. <map>.txt is just small. Combining maps, tilesets (another idea), and it's info is what i'm suggesting.

3. Then if you (or they) still want to base effects and shadows from sprites, make a 'grayscale masks' for every images.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

TheBosS_
User Off Offline

Quote
Assist system. You can put it in the server settings if you want to allow it or disable it. You mostly get all of the kill and then someone comes when the victim's HP is 1 and he kills him. It is so annoying. The assist = .5 score.
To the start Previous 1 253 54 55161 162 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview