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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Playing CS2D

Quote
@user Rainoth: ah i understand now, "Before".
That it will rotate first :D... h my english
Also about game mode DM..
Maybe when this mode is started, then we dont have "CT" or "T", just no team but:
1
2
3
4
DM SKIN 1
DM SKIN 2
DM SKIN 3
DM SKIN 4
IMG:https://i7.pixs.ru/storage/7/2/3/1ideajpg_7447567_13330723.jpg

Gamemode DM
also when in DM mode players build something, it is will got a green color, and gates:
if player step on his gate, then no damage(check as so:
if player name then) bcs players can't have same nicks.
ALso is unfair when in DM mode you did build a base and your team is and CT, you do kill others T, but others CT(enemy) can just walk at your gates...That's why it's..
IMG:https://i6.pixs.ru/storage/7/3/0/2ideajpg_5216631_13330730.jpg

Gamemode DM
I hope it's will added...
edited 3×, last 08.08.14 08:09:34 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Playing CS2D

Quote
@user dENd: But isn't fair.
1)Example you coming on one TP, and here is a big base with 10+ triple turrets, he died and spawned in same position...
2)Also items that he lost will taken again, but other player left, as example, 23 hp, this guy did 1-2 shots(unfair) and he die, it will make rage or mad for some peoples.
I guess not many, or even no one will play in... just opinion.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
Admin Off Offline

Quote
Last man standing can be scripted with Lua (maybe with some tricks buts it's certainly possible). Therefore I won't add that checkbox. I like the green deathmatch buildings though and will implement them. And yes, I also read all the other ideas but I don't want to comment them at the moment so please don't ask. Thank you.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

r4ndxm
User Off Offline

Quote
Green color for buildings doesn't look good.
-----------------

Scoreboard on top (standard and probably tdm)

Higher player limit? (for servers with big maps)

Game modes
- Team Deathmatch
- survival mode/last man (or men ) standing

Game mode options (checkbox)
- win when time ends
- win by goal team/player score

Fog of war: straight and smooth lines/curves instead of boxes

60FPS looool (please)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Egoist
User Off Offline

Quote
1.I said this before but its still not added:Add the ammo amount in env_item so people can spawn weapons with the ammo they want.

2.Make stealth armor more stealthier because everyone can see you when u wear it and it becomes useless.Nightvision ruins the stealth.Or just let the server to make it more invisible or visible.This would be good for servers with different light i guess

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
Reviewer Off Offline

Quote
Around 5 minutes ago I thought about the stealth armour issue. Making it more stealthier would ruin the whole stealth idea and so on.. But not making it more stealthier would not let us create some cool scripts and whatever people do these days.

So, I know this may seem annoying to moderators and/or DC, but what the hell. Why not just add another stealth armour and keep the two separate, hey you could even give it the item id 666 for all I care. People that want the stealth but not 100% invisible could use the first one and other may use the second for some cool scripts.

Seems fair, right? The game is not ruined for people that don't want to ruin it with stealthier armour, and the game has been made ridiculously fun for people that want to be a predator on a server that cheers with joy when they use the new stealth armour.

Oh and because some people that dislike the idea will be annoyed by their favourite server using the new full stealth, the motto of Unreal Software has and will always be; "Something wrong with a server you play? Find another. No one cares."

And may this have been suggested before and a moderator is a little bit frustrated by my post well you should have deleted all the comments about changing the stealth armour as well otherwise it's a bit unfair to do whatever makes your balls tickle in the morning.. Don't blame me.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
User Off Offline

Quote
The current version of the fog of war is not enough realistic.
Moreover sometimes it is meaningless - through the fog the player can see some effects of other players, like waves, flashlight and others - then it becomes not understand the meaning of destination fog of war because he does not hide anything.
So i think angle of fog of war must be look like this:
IMG:https://s16.radikal.ru/i190/1408/3b/20679fbc2daa.png

old Minimap of Editor

Lobwver
User Off Offline

Quote
When you make a VERY HUGE map, you have 2 problems, one is the light engine (maybe already posted)
And the Minimap...
I think is a good idea this:
When you make the map more bigger, the minimap dont grow...
Know what i saying?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Sukhi
User Off Offline

Quote
user Sukhi has written
@user DC: Isn't it time for CS2D to have some love and care put to the UI. It would be nice for it to be less CS 1.6 and more CS:GO.

Also an option to revert to the original if there is any issues with some people's preformance

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
User Off Offline

Quote
Maybe you need to change CS2D game engine(Blitmax 3d) on Unity(like as THIS tutorials)? Maybe it gives you the opportunity to use more features to improve the graphics(like shaders) and reduce some lags, port it into android and other systems.
Most players of unrealsoftware.de community is playing in CS2D.
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