I'd like to do that, when player's health goes under 30 the heart.ogg sound plays..
1
2
3
4
5
6
2
3
4
5
6
addhook("spawn", "heart") function heart(id) 	if player(''..id..' '..health..'') < 30 	then parse('sv_sound2 '..id..' sfx/heart.ogg') 	end end