How does "sv_soundpos" works? And yes, i have already read "http://cs2d.com/help.php?cat=all&cmd=sv_soundpos#cmd" but still have no clue how it works?
x (0-X): x position (in pixels)
y (0-X): y position (in pixels)
@ Rainoth: Thank you for quick answer!
I want to make a specific sound on a specific area, how do i do that?
Is it possible to stop a current playing sound when i used sv_sound2
sv_soundpos already does the job for you at playing a specific sound in specific area. What it is required to do so is the X and Y path coordination of your map.
One thing that it's unfortunately impossible is stopping a certain sound (or if I remember DC mentioned somewhere he'll add a command for that, don't know). For this, you'd rather use sounds with a shorter duration.