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Forum
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a) when someone trying to vote map
b) when someone trying to change the player name
Lua script fix for current version:
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parse("mp_mapvoteratio 0") addhook("name","_name") function _name() 	return 1 end
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www.cs2d.com/download
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Already adjusted the auto update.
You can also get the original file from the previous version:
http://www.unrealsoftware.de/get.php?get=cs2d_1003_win.zip
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http://unrealsoftware.de/files_show.php?file=17509
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It could change sometimes or do it like in csgo
Now I call this game to my friends without expecting what they would say is "fuck this game"
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I already reported this problem in the last versions.
It always occurs this error message while opening the cs2d client on Mac OS: http://i.epvpimg.com/Xxsegab.png
Of course everything is in the right folder.
It seems like the Mac OS does not recognize the cs2d folder as a ZIP. Therefore it opens the cs2d client in the un-extracted folder and so the client can't find the files.
Probably you can "manually" extract the files to a normal folder and then open it, but this is quite an uneasy job(every folder one by one ...). I think it would be enough if you would pack the files as a .rar and not as a .zip at least for Mac. Then the Mac would see that he has to extract the files and wouldn't see it as a normal folder.
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edited 1×, last 30.09.17 10:38:20 pm
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SQ: any chance to have a option to change settings in-game for micro? I need set up 30 dB in windows just to other people hear me well in cs2d, other apps like ts3 or discord I just need 10db.
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Oh yeah PLEASE do make this mandatory! For example, simply don't allow players to talk in-game unless they have reviewed their microphone settings and listened to themselves. It'll save save people's ears and headphones from exploding.
DotA 2 has a neat indicator of your own loudness: the normal voice chat icon switches to a screaming one when you're too loud.
Ran into 2 issues so far. The build problem & some images not loading as they used to in the previous build.