Version 0.3a
worldedit.data.degreeToDirection offsets, down-left was recognized as up-left
Version 0.3 - 17.04.2014
Graphical region selection (uuuh, fancy!)
!we expand <amount> [direction] - enlarges the selection in [direction]
!we contract <amount> [direction] (equals expand with negative <amount>)
!we shift <amount> [direction] - moves selection by <amount> tiles in [direction]
!we coords (!we c) - shows you your current coordinates
Chat string parsing (again)
TileToPixel calculation, which I broke in the last version
!we hollow replaces the center with tile 0 when argument #3 is not given
Debug output when setting position to cursor
Initializing useless data on join (pos[1] and pos[2])
Known bugs:
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replace and walls commands have no error message when toTile (argument #3) is missing
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It is possible to expand/shift a region outside the map boundaries
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Tile validation doesn't depend on current maps tiles
14.04.2014
!we walls <tile>
!we hollow <tile>
!we regen
!we pos now accepts cursor position (!we pos <1|2> cur)
PixelToTile and tileToPixel calculations (+1 too much)
Validation of coordinates
Updated reqcld2 function to support mode 4
A few console debug outputs
13.04.2014
!we limit works now
!we replace <fromTile> [toTile]
Each region modifying operations shows changed blocks
String parsings inside commands