I've recently upgraded from 0.1.1.8 to 0.1.1.9.
I had no problems with the previous server version, while after upgrade human players seem to be immortal and the server indicates "0" latency for each player.
Even when tried the game with bots, they run all over the map, kill each other, but still, since player immortality, they do no harm to human players :(.
For the ones will to see with their own eyes, the server address is s1.pifpaf.pl, default port.
Is there anything specific, apart from upgrading the cs2d_dedicated file, to do for the upgrade to work ?
I'm running Linux with kernel 2.6.22.16-4 #1 SMP.
I've upgraded glibc and libstdc++ to the latest available versions, but no luck.
I've also tried fresh server install, but still no luck.
Help greately appreciated.
ps. Another thing - I have multiple network interfaces, would be great if the cs2d_dedicated supported a parameter to indicate an ip to listen on.
[UPDATE]
I've just tried a Windows and a Linux client.
For both clients server shows "0" latency. But the interesting thing is that the player using Windows client can be killed and is vulnerable while a player using Linux client is immune!
cheers
edited 1×, last 03.04.11 02:44:03 pm